Alongside that, the Perk-A-Cola machine is available, even though the original four perks have their own machines. I don't think it was, Shi No Numa was the introduction for that weapon and Hellhounds, we'll get onto that later. Uniquely, the Wunderwaffe DG-2 is present in this map, and I cannot remember for the life of me if it was in the original map. Right off the bat we've got the similar changes the previous map had. It was eerie and impressive that this map managed to conjure up so much fear that I haven't felt in eight years. Of course, for those thirty rounds, my childhood fears of this map were revitalised, especially in the earlier portion of the map. I managed to get the Ray Gun Mark II on my first box opening and from there all challenge was lost completely. I think the reason I was bored was because it was far too easy with perks. By round thirty I was bored and just let myself die, especially considering I'd spent an hour on one map. More zombies that are faster, but even with this increase, the perks and upgraded weapons make it a genuine breeze to get to round twenty five and more. What I noted was that there has been a definite difficulty increase. Maybe it's because of nostalgia, that was a big deal for me when playing this map and a few of the others. That's impressive, arguably the most boring map of all is the one that interests me the most. Maybe it's because I found this map to be the most fun out of all of them. I'm not sure why I did this, but I just ended up doing it. Due to time constraints, I didn't have much time to play on all the maps, but I still pushed myself to round thirty on this map. The MP40 is present also, but I'm again sure that's in the multiplayer of this game anyway. The Ray Gun has been remade and I'm pretty sure it takes longer to reload it. This annoyed me to some extent, especially when some of the original guns are still present. Every map features the Call of Duty: Black Ops III weapons.
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